Crafting a level starts with a thorough understanding of the game's vision and its core pillars which leads to effective design decisions, adding depth to the space and providing a meaningful and thematic player experience.
Establishing the readability of a space and presenting players a clear objective with a layout that encourages exploration and delivers a rewarding experience.
Shaping the emotional journey that the player experiences as they navigate the space and how it contributes to the game's worldbuilding and narrative.
Level Design is a collaborative process. Maintaining communication, involvement and offering support to the team is a crucial element of my role as a Level Designer.