I initially began self-studying Level Design before enrolling and completing CG Master Academy's Level Design course in 2022 under the guidance of Lead Level Designer Shane Canning
¹ and studied the design principles of Principal Game Designer Emilia Schatz
².
I've eagerly continued my pursuit of learning level design through different projects and have gained experience collaborating as a member of development teams.
I enjoy a wide variety of games, ranging from RPGs, FPS, Strategy and more.
As a Level Designer, I take great interest in designing narrative-driven experiences. I aim to tell stories that create a lasting and positive impact. I also take a lot of inspiration from games that empower player agency.
Some of my other interests are sports, exploring with my camera to discover fascinating landscapes, and learning about space and history!