CGMA 
Level Design
for Games

Samples of my student projects in CGMA's course.
All projects are solo projects using
Unreal Engine, each completed within 1-2 weeks.

Old Western Town

To aid the player with cognitive mapping, I designed this town using districts such as commercial, residential and farm areas. To define edges, I used mixed elements of fences, rocks and foliage. Various landmarks such as the church steeple, wind mill and water tower are also present. This town is designed as an open-world hub where the player may repeatedly visit and find quests from various NPCs.

Whiterun Ruins

During this week, we were tasked with creating ancient ruins and design various vague and well-articulated spaces and how these structures may communicate their purpose to the player. My blockout is based on the city of Whiterun from TES: Skyrim thousands of years after the events in the game. The remnants of the old city has been reduced to ruins and I designed what the ruins may look like.

Going Home

The goal for this project was to explore how spaces contribute to the emotive design of a level. I designed a school during nighttime that elicits an eerie atmosphere by having the player traverse through long, dark corridors, or investigate sounds coming from a locked room.

Arcueil

Students were tasked with designing a level based on a painting that was provided. I designed a town taking inspiration from small European towns separated by canals. Instead of using vertical walls, I used the canal as the border of the playable area. I added scenes such as the market and the accident on the bridge and placed roaming NPCs to help create a sense of a living town.

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